Stories change our reality…

We make our own reality, and influence the reality of others, by the stories we share. When your community needs you, what story will you choose to share, and what impact will it have?

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Put back what you take away…

Some experimental random landscape generation coupled with a test of the prototype sustainable resource gathering mechanics with storage caps imposed by the town level…

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Putting a face to the name…

Introducing the protagonist of our upcoming story-based city sim; Reed Markam. Stay tuned for more as the game (and character) continue to develop in the coming days…

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Building a new legacy…

Expanding on the prototype build mechanic whilst testing an alternative visual style for the buildings and roads… Still a way to go, but the game is coming together!

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Click, Research, Repeat…

Further development of our research mechanic concept; the town’s level defines the size of the library, the number of books that open automatically, & the number of bonus points to open additional books…

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Stories are key…

Stories play a key role in our upcoming city sim game, as do you as the titular character. The stories you share with your fledgling community can help, or hinder, as the game unfolds. Choose wisely!

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Paging Power…

Further development of the lore mechanic added to combine fragments into pages, and pages into books…

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Book Smart…

Our current concept for a research mechanic… the player has a quota of Fate Points to spend in the library to discover fragments, pages, or scrolls of lore to build fables…

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Planting trees…

Some slight disruption and delay to development this week due to internet connectivity issues, but work has been progressing and we now have the foundation of our tech tree integrated into the game!

More in the coming days…

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Stories are currency…

Stories will play a very big part in the user experience for our upcoming city sim game; Your Night Mayor. Find out more in the coming days!

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