Paging Power…

Further development of the lore mechanic added to combine fragments into pages, and pages into books…

Read More

Book Smart…

Our current concept for a research mechanic… the player has a quota of Fate Points to spend in the library to discover fragments, pages, or scrolls of lore to build fables…

Read More

Planting trees…

Some slight disruption and delay to development this week due to internet connectivity issues, but work has been progressing and we now have the foundation of our tech tree integrated into the game!

More in the coming days…

Read More

Stories are currency…

Stories will play a very big part in the user experience for our upcoming city sim game; Your Night Mayor. Find out more in the coming days!

Read More

Words are what we’re made of….

An evening of character design and lore development for the protagonist of our upcoming game… stay tuned for more info in the coming days…

Read More

It’s all very tasking…

Whilst work progresses with design and mechanics on the new game, we’ve shifted to a new planning tool that will better allow for integration and bug tracking. It also enables us to share our kanban, for those of you interested…

Check out the live kanban here: https://greyface.ltd/go/3k1o0

Read More

When it all goes wrong…

The only thing more important than good #code is good #error handling, thankfully sentry.io makes this a lot easier now that we’ve integrated it into the game!

Read More

Climbing the tree…

Further revision to the tech tree, now showing upgrades and prerequisites. Some positive steps on the mechanics front too with weather & time systems now in place!

Read More

So it begins…

A couple of days into the prototype build and things are shaping up fast.

The alpha city building and NPC generation systems are already in place and we’re currently testing out an early version of the fable research system.

More in the coming days…

Read More