Words are what we’re made of….

An evening of character design and lore development for the protagonist of our upcoming game… stay tuned for more info in the coming days…

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It’s all very tasking…

Whilst work progresses with design and mechanics on the new game, we’ve shifted to a new planning tool that will better allow for integration and bug tracking. It also enables us to share our kanban, for those of you interested…

Check out the live kanban here: https://greyface.ltd/go/3k1o0

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When it all goes wrong…

The only thing more important than good #code is good #error handling, thankfully sentry.io makes this a lot easier now that we’ve integrated it into the game!

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Climbing the tree…

Further revision to the tech tree, now showing upgrades and prerequisites. Some positive steps on the mechanics front too with weather & time systems now in place!

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So it begins…

A couple of days into the prototype build and things are shaping up fast.

The alpha city building and NPC generation systems are already in place and we’re currently testing out an early version of the fable research system.

More in the coming days…

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