gaminglife tagged posts

Another day, another build…

After a lot of back and forth with stats and even a proto-system based on Maslow’s hierarchy of needs over the last few weeks, we’ve settled on 3 stats- “Society”, “Economy”, and “Environment”.

The aim of the game will be to keep the stats in some degree of balance, based on the level of the settlement.

Every action you take has some impact on one or more of these stats- e.g. Building a shop (minimal positive impact on social, high positive impact on economy, and minimal negative impact on environment), or a Farm/Mine (minimal negative impact on social, medium positive impact on economy, high impact on environment).

You’ll also have regular challenges that will allow you to push the stats in one direction or another based on your plan for the settlement and the needs of the people there...

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Click, Research, Repeat…

Further development of our research mechanic concept; the town’s level defines the size of the library, the number of books that open automatically, & the number of bonus points to open additional books…

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Stories are key…

Stories play a key role in our upcoming city sim game, as do you as the titular character. The stories you share with your fledgling community can help, or hinder, as the game unfolds. Choose wisely!

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Paging Power…

Further development of the lore mechanic added to combine fragments into pages, and pages into books…

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Book Smart…

Our current concept for a research mechanic… the player has a quota of Fate Points to spend in the library to discover fragments, pages, or scrolls of lore to build fables…

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Planting trees…

Some slight disruption and delay to development this week due to internet connectivity issues, but work has been progressing and we now have the foundation of our tech tree integrated into the game!

More in the coming days…

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Words are what we’re made of….

An evening of character design and lore development for the protagonist of our upcoming game… stay tuned for more info in the coming days…

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It’s all very tasking…

Whilst work progresses with design and mechanics on the new game, we’ve shifted to a new planning tool that will better allow for integration and bug tracking. It also enables us to share our kanban, for those of you interested…

Check out the live kanban here: https://greyface.ltd/go/3k1o0

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When it all goes wrong…

The only thing more important than good #code is good #error handling, thankfully sentry.io makes this a lot easier now that we’ve integrated it into the game!

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